Games
We create game concepts, levels, models, code, textures, music, sound effects... the entire package! Our games range from simple projects such as "Air Hockey" which was created for Novint's Falcon device, to complex action games, real time strategies, puzzle games, adventures, space games and so on. Check out the Gallery to see several screenshots from our projects.
Training simulations
These simulations serve as interactive, virtual training "manuals" for employees. In our latest training simulation (developed for General Motors Corporation) you play the role of the team leader, trying to pick the options that have the best outcome, in order to get a score that is as big as possible. When you are faced with a decision option, the score is affected by the situation (e.g., technical issues, fixes, crises); nevertheless, you can create a positive or negative response to those situations when they occur.
Since these training simulations are perceived by most of the employees as being "games", they are widely accepted and serve as highly effective training tools.

Virtual Reality Simulations
Virtual reality is a technology that allows anyone to explore and manipulate 3D content in real time. We develop two types of VR simulations:
- Desktop virtual reality environments, where the content is presented on one or several computer screens and is explored using the keyboard, the mouse, a joystick, a gamepad and so on.
- Total immersion virtual reality environments, which are presented through a stereoscopic, head-mounted display (HMD). Additional specialized equipment allows you to interact with the virtual environment using normal body movements.
The driving simulator (TDS) is one of Randombyte's VR simulations that has got a lot of media coverage, being showcased in New York Times, ABC News, and so on.

Key features:
- Huge city and country road areas
- Intelligent pedestrians and cars that challenge the driver
- Semaphores that control the entire traffic remotely
- Big library of built-in driving scenarios
- On the fly simulation recorder and player
The driving simulator was sold exclusively to the Olin Neuropsychiatry Research Center in Hartford, Connecticut, where it is being used in collaboration with the Yale University as a research tool that checks the driving abilities of the subjects under various conditions. If you want to buy a copy of TDS please contact Dr. Robert Astur - robert.astur@yale.edu
Other Simulations
We have recreated historical settings and characters, as well as projects that showcase modern technology, virtual exhibitions, and so on.

Remote-controlled applications (RCVR)
RCVR is a combination of hardware and software. It includes the RCVR hardware interface developed by us and a custom 2D or 3D application or game that is created according to the client's specifications. The user will simply press the buttons on the keypad of an ordinary phone / cell phone and the remote computer will execute the commands accordingly. As an example, the viewers of a TV station will be able to play any type of game using their phones, controlling the main character in a 3D game or trying to guess a prize on a panel, and so on. Any key on the user's phone can control a specific aspect of the program; the diagram below shows the inner works of the system.








